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Nathan

A Treat

As promised, the latest comic is up. And yes, it is about eating, again.

There is nothing more I have to say about this one. I hope that you enjoy.

Yes, my stint in the hospital has ended, for now. I must go back in next Wednesday, but I am still hoping to have a new comic up next week. Don’t count on there being another one the week after. I am not saying you should completely rule it out . . . but it’s probably not terribly likely

The stay in the surgical ward was not as long as the last time, but still, it was the surgical ward. I wasn’t going out of my mind this time, as the novelty of not having to do anything, and being able to pretty much do whatever I wanted (within the confines of my room) was still very fresh.

I am going down to Portland this weekend, with a very specific plan in mind, a game plan actually. It is a game that is played vocally, and with a book, and dice. Dammit, that’s right. Table top freaking roleplaying.

It’s actually not D&D, which some may be thinking. It has the delicious title of, “All Flesh Must Be Eaten.” It really turns some heads when you say it aloud in public. It is an RPG that centers around zombies, as in the dead-walking-around-zombies. It’s interesting, especially if you gather a group of players.

I am taking up the role of the “Zombie Master,” or the person who leads the game, such as in describing the world, gives the players something to interact with. If you think about it, most video games are just very complex “Dungeon Masters,” that have the ability to give you a very rich and detailed world to play in.

I had ZM’ed with Noah’s group of friends before but was very unprepared. I went in and made up a story and a world on improv. It was tough, especially managing the separate stories for over five people.

This time . . . this time I have created a world. A world craving spoken heroic action. I have designed “levels” in a sense. Each with enemy layouts and choices whose outcomes may affect everything. Ever. I am really hoping it works out. It will be an interesting experience and I am looking forward to it.

I am slightly ashamed of the whole tabletop role playing game thing. It is such a nerdy thing to do, and it was one thing I told myself I would never get into. But it is fun, and I do enjoy it, and really, that should be all that matters.

BUT

I will never LARP. Never! Live Action Role Playing is the most frightening thing I can imagine. My greatest fear is that I will one day turn into the kind of person who charges full force at another, wielding a foam sword and sweating under homemade elven armor in the noon heat of a public park. (The first minute and a half of that video is totally worth watching.)

Just say NO to LARP.

Well, I don’t consider that gaming blather, more of “I am a HUGE nerd blather.” It is now time to talk electronic games. The game speak ends with the next bolded text.

So as you may have heard that Pyro Updates are expected to drop tomorrow, with a full pack of Pyro achievements as well as three delicious new weapons. Oh yes, and “Meet the Sniper.” I would have to say that this is probably my “Meet the . . .” so far.

Now for a rant. I am sick and tired of people talking about how this is going to “ruin the gameplay.” For one, these are people who have not even played the new updated Pyro. They are reading about the Pyro’s new ability (to push people away with a blast of compressed air) and the new weapons. I admit, I am skeptical about how it will work, but I have faith in Valve. Alright guys? I think they typically know what they are doing. Stop instantly assuming that they are going to ruin the game. Chances are, this thing has had the **** tested out of it, and if it unbalances the game, they are going to FIX IT. I, of course, could be wrong, but still, give it a chance before you decide that it will ruin the game.

Another thing that I find annoying is how obsessed people are with getting these achievements. Yes, the prospect of new weapons is exciting, but to read pages of people complaining about difficult achievements, and how hard they will be to get is aggravating. Take the last medic pack. I love being a medic, and the achievements have enriched the experience for me. I like just playing, and seeing what gets unlocked, and then I am rewarded with a cool new weapon to play with. I don’t know why people have to take unlockables and turn them into a chore. Sheesh.

Gaming talk ends here.

Seems as if I have run out of chatter for this post. Thanks for reading. I hope to have a new one for you next week.

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